Kon
Special Member
[insert penis into Kon's rear vagina here]
Posts: 21
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Post by Kon on Oct 6, 2009 16:42:48 GMT -5
v0.000000000000over9000 0's: first retexture/compile v0.1Alpha: -fixed stairs being too high/low/in walls - made the skybox a LOT higher (as people love jumping high) - fixed red sentries not being connected to the wall in spawn and one of them being a level 1 v0.2 Updated [current version] (by Berry): - from my records, Berry only fixed the sentries. v1 Beta (probably final): DM_Orange_IHB [pending upload to multiplay.co.uk] - added more nicer skybox texture to the one in KotH_viaduct - added snazzy sniper/engi friendly outlook posts, with a med healthkit and ammobox to aid players - removed outdoor spawn doors as these were blocking players getting back in (as crouching let you back in) - re-added sentries as it proved to be a decent spawn protection, especially against spies trying to backstab you, BUT, these are now on the floor, so people will have to think twice. - there is only one point. that's on the tower, and it CANNOT be capped. this is only cosmetic. all other points have been removed as some twats on the server kept capping/ignoring EVERYONE who tells them to not cap. Attachments:
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Post by Berry on Oct 7, 2009 2:26:05 GMT -5
You can also destroy the red sentries.
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Jackal
Special Member
Posts: 16
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Post by Jackal on Oct 9, 2009 11:39:27 GMT -5
Also some minor map cockups like walls jutting out slightly. Ill post an image if i can be bothered later.
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